AWAY 3D 4 - Steering behaviors - Crowd simulation
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Here is a test using away3D and my RVO Flash Alchemy port. Just click on the ground to give a goal to the agents (324 here). You can play with the sliders to modify all agents properties or you can select one agent(click on) and change only his own proporties. Click on the little square to return to modify 'all agents'. Timestep refers to simulation speed. Num agents is inactive for the moment. It's about 1.2 mo without preloader. There are obstacles. Agents try to reach their goal (ground mouse clic), there is no agents pathfinding in this version (one coming soon). Next step : md5meshes will replaces boxes. I use HoverController so you can turn around the scene and zoom in&out; with x,z.